The Gang Nearly Evict Togash


Wyvern Tor, Brughor Axe Biter. Killed him and all of his orcs, plus Gog the Ogre.


The gang then went to Conyberry where they met another orc raiding party from the Many Arrows Tribe. Near Banshee

Session 5

Xavier Adopts Droop. Suspects he speaks Common but unable to prove it so far. Togash wants to kill him, but reluctantly acts as translator for Xavier. 

The gang return to Phandalin where Gomrund tricks Toblen into believing the Nothic was behind all of the attacks by manipulating people's thoughts.

After a long rest, the gang met with Harbin Wester and convinced him to raise a militia using funds and equipment discovered in Tresendar Manor. He agrees to pay the party 25 gold pieces to travel East on the Triboar trail. Discover the source of the orc raiders and wipe them out.

The gang retrieve the Dendrar family from the woods.

They then headed East on the Triboar trail. (Frankyln was golluming them). They fought off 6 Orcs. They then began tracking them South East.

That night they were attacked by Wolves.



Session 4

The party travelled to the Stone Giant Inn where they met Elviel Evenwood, half-elf ranger. Elviel was seeking a wizard who she heard rumours resided in Phandalin in Tresendar Manor.

After a young teenage boy recognised Gomundren from last week 

Session 3

The group found Sildar Hallwinter in Cragmaw Cave, then proceeded even deeper into the cave, whereupon they discovered John Creek, a red skinned, blue haired tiefling, and Klarg, leader of the Bugbears.

Eventually the party dispatching the bugbear after Xavier jumped using Togash to cushion his landing.

The party eventually returned to Phandalin, where they met Daran Edermath, 

They then informed Linene Graywind at the Lionshield Coster of her missing goods. Despite being grateful, she did not want to aid the party when they revealed their intent to attack the redbrands for fear of retribution. Xavier attempted to make a deal for a hand crossbow, leaving money in the hope she would do a dead drop of sorts.

The party noticed Togash was missing before going to the Smithy, and that is where we ended the session. 

Session 2

The party made it to Phandalin whereupon they were paid for delivery of the oxen wagon. Then they spent the night at the Stonehill inn where they found out about the Redbrands and some other adventure hooks.

They overheard that Daran Edermath who runs the orchard to the North of town is a retired adventurer.

They overheard from a miner (Lanar) that orc raiders have been seen on the East end of the Triboar trail. Harbin Wester (Townmaster) is looking for someone to see them off. 

Elsa, the barmaid from the Stonehill Inn informed the party that Thel Dendrar stood up to the Redbrands a tenday ago, after they leered at his wife. The thugs jumped the poor man and dragged him off somewhere to the East. That night his wife, son, and daughter went missing also.

They spoke with Narth the old farmer and found out about sister Garaele. Gormund met with her at the shrine of luck on his own and struck a deal to bring a jewel encrusted comb to the banshee Agatha north of Conyberry. In return she would pay them 3 healing potions.

A mysterious red haired woman was seen watching the party but disappeared when Xavier investigated.

The group then decided to intercept a group of Redbrands and see if they could convince them to introduce them to their leader. However the Redbrands attacked and a fierce battle ensued on the streets of Phandalin. It was an intense fight but eventually our adventurers won out, with Gormund the Paladin going 'full Negan' on a ruffian attempting to escape.

Gundren's earlier contact with Garaele proved extremely useful as they ran for her for aid. She allowed them to stay with her as long as she could before the Redbrands came knocking house to house. She gave Gundren the potions to help their downed friend as a gesture of good faith that he would make good on his promise. 

The party fled the town and returned to the site of the goblin ambush where they picked up a trail to the North. Following it & dealing with several goblin tracks they arrived at Cragmaw Cave. 

They were attacked by some goblin sentries which they made light work of, before heading into the cave. Inside the cave they successfully tamed the wolves after feeding them before continuing deeper into the cave. Then the party was hit by a giant wave which came from upstream. Franklyn was knocked unconscious while Gormund plunged deeper into the cave.

There the group discovered Yeemik a goblin captain who was holding Sildar Hallwinter captive. The party refused Yeemik's plea to bargain instead making light work of the remaining goblins. (REF: Brain Paste).

Using Cure Wounds Xavier was able to bring Sildar back to consciousness and gave him both of his shortswords to defend himself withthat is where we left off. 


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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